Engagement width is the combat width for naval battles. If there are no available controlled provinces to retreat to within a large range, the army will shattered retreat to one province away. There are certain technology milestones that will affect your army composition in an ideal world. Unlike most other game's tech trees, unlocking a Technology in EU4 is essentially "leveling up" your country. In this. The army will return to its previous position after the rebels are dispatched. Remember: that's the combat width bonus! When an army enters a zone of control from a province not affected by a hostile zone of control the province it entered from is set as the 'return province'. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. Each day of combat a unit will take a Morale hit of 0.01 or 0.02 regardless of damage taken from an enemy regiment. If a breach occurs, ignore all results on the table below except for "Surrender". Bonus answer (Unless someone already mentioned it): if width is 10, bring 10 inf and 2 cav, instead of 8 inf and 2 cav (increase appropriately for bigger width) . This allows the player to control the destination of the shattered retreat. Deploy all artillery in the second row. When two hostile armies meet in a province a battle will commence. Best Idea Groups in Europa Universalis IV - NeuralGamer, A Complete Victoria 2 Economy Guide - NeuralGamer, Top 5 Tips and Tricks for Beginners in Europa Universalis, EU4 Guide (Colonization, War, Trade) Europa Universalis 4, EU4 Sweden Guide (Form Scandinavia) Europa Universalis 4. Through observation and controlled experiments, the community has suggested a theory that the game seems to follow, dependent on the rough size and composition of each army. If a sieging army wins a battle on a province where they're sieging, an immediate bonus siege tick is triggered. It can't fight, siege provinces or explore, and it won't lift fog of war even in the province it's in. Your rear row should be exclusively artillery. Artillery are the only units that can attack from the back row, but they will only deal 50% damage from that position. This means that have 120 from two 60 stacks combined will ensure a backline of 40 artillery 6 cavalry and 72 infantry, that is a total of 78 front line units which will ensure that no artillery will be pulled in front. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? Armies that are forced marching do not recover morale. With both perks on, the cost can be reduced down to 10 military power. The check on leader maneuver rating is performed daily, so a high maneuver leader can still swing the tide of battle even if he joins an engagement late. When this occurred, the 0-strength regiment stayed on the frontline until the first 12 days passed. Create an account to follow your favorite communities and start taking part in conversations. Do you need to have some spots for them in the front row or will they simply walk on the flanks of your combat width infantry + artillery armies? If all infantry units of the attacker are killed before the defenders are defeated, the remaining cavalry and artillery will continue the siege normally. The back line of cannons should already be filled so the additional cannons will sit in reserves doing nothing but lose moral. if you have 27 inf, 6 cav and 27 artillery (or just 33 inf and 27 artillery), you have 6k infantry in . Like 20/10/30. An exiled army can be identified by a black flag attached to its unit icon. boards a transport ship that moves into a sea zone or is currently in one. If space is left in the second row, deploy as much infantry in the second row besides the artillery as there are positions available behind the infantry in the first row. So, for example, if you decide to build 25 infantries instead of 10 cavalries, you may be paying the same amount of money, but you're costing yourself 2.5 times more of the other three resources. Deploy all remaining cavalry in the second row, beginning from the edge and going inwards. Nations with cavalry bonuses, e.g. A full strength infantry/cavalry/artillery regiment loots 0.1/0.3/0.05 ducats per months. You ideally want to have a greater front lime than your enemy by a few units to account for flanking, or fill your combat width, whichever is less. Winning a battle gives the winning armies 50% of their maximum morale and retreating from a battle will reduce the other allied armies' morale relative to the portion of troops leaving the engagement. The base combat width is 15. 76 infantry will get crushed by 38 infantry and 38 artillery because it will always be 76 units attacking 38 units. In EUIV most combat is land-based and, while the naval aspect of war holds importance, losing the land war is usually the main cause of defeat. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. This is what makes them so valuable and strong. Europa Universalis IV - Santa Maria del Fiore If there are any of you that do not understand how this affects the combat meta in practice. Full strength regiments fight much more effectively than half strength. Nevermind i was wrong. In Europa Universalis 4, armies work as two ranks of units - a frontline and a backline. Morale Morale [ 1] is an important factor in fighting battles. It's base 15 plus whatever you get from technology. Once full stacks engage, the flanking ability becomes moot. This order is based on the tag order (see Countries). The stupidity of 40k infantry having no combat advantage over 20k in a 20 combat width should absolutely be fixed. Great Ming idea 1: Nine Garrisons of The Great Wall, Betsimisaraka idea 1: People of the Coast, Indigenous-Humanist: By the People, for the People, Cascadian idea 3: The Forts of Hudson Bay, Livonian Knight idea 3: Castles of the Order, Luxembourg idea 4: The Fortress of Luxembourg, Nubian (minor) idea 7: Fortified Strongholds, Innovative-Defensive: Superior Fortifications, Great Shun idea 5: Perfection of Siegecraft, Innovative-Offensive: Modern Siege Weapons, Bregenzer idea 6: In the Shadow of Pfander, Divine idea 3: True Defender of the Faith, Knights Hospitaller idea 1: Defense of the Faith, Sardinian-Piedmontese idea 2: Defensive Prowess, Theodoro idea 5: Mangup and Kalamita Forts, Barbary Corsair idea 5: Fortified Pirate Strongholds, Couronian idea 1: Legacy of Sword Brethren, Dhundhari idea 1: Improve the Fort at Amer, Franconian idea 3: A Rugged Land of Fortresses, Ito idea 5: Network of Forty-Eight Fortifications, Krakowian idea 4: Casimirian Fortifications, Latgalian idea 5: Modernize Livonian Castles, Swabian City-State idea 2: By the River Iller, Thringian idea 2: Fortifications of Erfurt, Tripuran idea 7: Strengthen Local Defenses, Tyrconnell idea 1: Fort of the Foreigners, American Southwest idea 5: The Grand Canyon, Bosnian idea 7: Over the Hills and Through the Woods, Iroquoian Federation idea 2: Tree of Peace, Nepalese Princedom idea 5: Seize the Mountain Passes, Northeastern Woodlands idea 1: Turtle Clan, Qubcois idea 4: Fortifications of Quebec, Siddi idea 3: Impregnable Island Fortress, Sligonian idea 2: Rebuild the Castle of Sligo, Nizhny Novgorod idea 4: Citadel Of Russia, Portuguese idea 7: Royal Academy of Fortification, Artillery and Drawing, Espionage-Defensive: The Privy Council Establishment Act, Croatian idea 4: Antemurale Christianitatis. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? During Age of Revolutions it is possible to enable Improved Force March ability, which reduces military power cost to 0 (requires Mandate of Heaven). The amount of loot taken depends on the number and type of troops in the province. This does not reset the ticking down for the next siege tick. If it is taking casualties from an enemy, additional morale damage will be inflicted. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! One of those will be your combat width (the picture is 2 crossed sabres with arrows pointing either way underneath it if I remember correctly). Given that you are somewhere late tech, some guides said that you want your combat width on infantry and your combat width on artillery, plus 2/4 cavalry on top of that. Normally, the "attacker" is defined as whichever side moves into a given province last, while the "defender" is whichever one was already occupying the area. Your units reinforce faster in your own territory. Looting is the main cause of devastation, which greatly reduces the owner's production income and manpower, as well as decreasing movement speed, supply limits and institution spread. All trademarks are property of their respective owners in the US and other countries. -Mountains reduce combat width by 50%. Since sortie-ing troops fight together with friendly stacks if there are ones, this can be used to win a battle in which both sides are evenly matched. Army besieging a fort always count as the attacker if a battle takes place and will receive the attacker penalty. This costs 50 military power and creates 3 breaches in the walls. This is essentially what happens to stacked armies. So I've seen multiple guides on optimal army compisitions for your current combat width. Since infantry tends to take more casualties than cavalry, it is advisable to take at least a bit more infantry than the ratio would suggest. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! The base cost is 50 military power which can be further modified by Portuguese naval doctrine and flagship modification. Your email address will not be published. Fire Phase is first which represents ranged attacks such as longbow, artillery, muskets going first. Only infantry can assault. Terrain shows a natural-looking map, while simple terrain color-codes each province by its terrain type; both have tooltips showing terrain type, fort level, and the current winter, if any. Create an account to follow your favorite communities and start taking part in conversations. This means that you can fill your front row with infantry and cavalry, while also filling your back row entirely with artillery. A fort cannot be mothballed or de-mothballed while the province is under siege. The normal morale recovery on the 1st of every month cannot occur while in combat. For plains, the end-game combat width is 10, allowing a total of 20 regiments to engage in combat. If you open your technology panel, on the rightside of the military tech area should be a collection of stats related to your current tech level. Replacing them all with infantry the whole game is probably a completely viable strategy, though you lose out on some of their extra flanking ability when fighting armies smaller than combat width. Deploy all infantry in the first row that can be positioned to attack enemy units in the first row, except for X. Besieging armies will always take at least 1% base attrition, even if the province is unfortified. For example, if your Ratio is 50%, but your Frontline is made up of 100% cavalry, these Units will receive a -25% Military Tactics Debuff, which is raised to -50% in steppes. Easy peasy. The only real thing to add to this for mp is to only use a few of these depending on your total army size, this means 1-3 combined stacks in most cases and to use pure inf for the rest to reinforce as excess cannons do little to win battles and you tend not to have more than 1-3 battles going at any given time, cav as always is a topic of its own as most nations without will and probably should simply not use it (in my opinion), apart from that this is a very nice resource i will save and hand to all my beginner esque friends who need the advice in the future. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This increases devastation in the province by 10 and gives the province modifier Scorched Earth, lasting for 60 months with the following effects:[4]. Note that the leader skill bracket cannot be negative. A breach occurs if: When a war ends, any army still in territory it doesn't have peacetime access to is exiled. Is it normal for the 100 years war to be this one-sided? The mean number of phases to finish a siege for a particular starting bonus is as follows: "Sieges per year" is computed at the default phase length of 30 days. The garrison will recover at a normal rate after mothballing is cancelled. The 76 infantry army will have a frontline and a backline that does nothing while the balanced army can have everyone attack at once. Subscribe. Here is a table of combat width by military technology level. New comments cannot be posted and votes cannot be cast. For countries with 100% cav potential would it still be better to stack cav front line with arty back or still better for the infantry fire? However, if a given army is besieging a province that contains a fort and is attacked by troops owned by or allied with whoever currently controls the fort, the roles are switched: the siege army is treated as the "attackers," and those attempting to break the siege are the "defenders." Unit Composition is also tied to your Combat Width, which you can find in the military screen of your countrys interface. The go-to source for comic and superhero movie fans. If they are in between 50 and 75% of their strength, they will fight at 75% flanking range. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. EU4 - Ideal Army Composition - Is Cavalry worth it? This guide is great for battle stacks but a reinforcement stack doesnt need nearly as many cannons or even any. They can more quickly whittle down the enemy's much shorter front line. What's the symbol of a ship with a X next to it? Please help with verifying or updating this section. All battles go through 3 phases alternating between Fire and Shock. Infantry and cavalry can attack from the frontline while artillery can fire from either the frontline or the backline. Thus a regiment that has 0.01 morale left after a phase will absorb an entire other day of kill & morale casualties. This prevents troops from being placed outside their country's territory in preparation for war. Your combat width determines the number of regiments that can engage at any given time. Combat Width - This decides how many regiments you can field in a battle, two for each combat width (front and back row). scotsoe 5 yr. ago I keep my stacks close together and prepared for battle, it's never just the one. It is also multiplied by discipline. If there is still space remaining in the second row, deploy all remaining cavalry onto the second row, beginning from the edge of the first row then inwards. A province will only begin to recover two years after the last successful looting, at a rate of 10% each month. For example: with all else being equal, if your general has 6 fire pips and your opponent's general has 3 fire pips, your side will inflict 15 base casualties to the enemy during the fire phase, whereas your opponent will inflict 0 base casualties to your side, All units present in a battle take base morale casualties equal to 1% of the average max morale of enemy troops per day on top of the calculated morale casualties. Unlike infantry or cavalry, artillery can fight from the back-row, attacking with 50% of their combat power. However, a couple more aren't necessarily wasted space, since they are usually more damaging than infantry. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? [1] As military technology advances, a country's combat width increases, allowing them to use more soldiers effectively at once. Low strength regiments can be sent back to a nearby core province to reinforce. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! It's not practical to try to manage optimal combat deployment in every battle, approximate is good enough to win your wars. Press question mark to learn the rest of the keyboard shortcuts. Espaol - Latinoamrica (Spanish - Latin America). The game uses an undocumented algorithm to automatically deploy land units on the battlefield for each side of the battle. Combat is divided into a series of 3-day phases. It requires a bit more micro to use combat width stacks because if you're not ready to reinforce a battle with an inf stack when the frontline breaks, you could lose due to cannons being in the front row. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. Keep up to date with your Military Templates and bring multiple of your armies together (stacking) to create a larger force but by doing so you will get more attrition. 67K views 1 year ago #eu4 #combat #guide Europa Universalis IV combat might seem like a black magic for someone that doesnt have much experience. Relative Power peaks at 17 and remains high until 22. Subscribe. Sorry if this is a dumb question, but what does the professionalism hat on the far right symbolize? Press question mark to learn the rest of the keyboard shortcuts. This is more effective than simply stationing troops for a single area, but less effective (but usually still more efficient in manpower) across multiple areas. Flanking range determines the horizontal range in which a unit may make a flanking attack. The latter is caused by the defensive pips of cannons being divided by two, then rounded down and ultimately added to the frontlines defensive pips (or, stated alternatively, contributing half of their defensive pips to the front line). Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. Keeping at least four cavalry units in every army will ensure that your flanks are filled with useful units and your army will really shine in the shock phase of a fight. Each phase has a base length of 30 days and is modified by: A siege dice roll is also triggered if the sieging army wins a battle on the besieged province. A controlled retreat is manually ordering an army to retreat from battle after the initial fire and shock phases, and while it still has greater than 0.50 average morale. Unless you're a horde then it's CAV CAV CAV BABY, or a Muslim or eastern tech they can go up to 8 or 6 Cav respectively if you got the money. 3 DraspV 1 yr. ago Looks good but you might want to make sure it's listed for sp, as I do not agree with certain info for mps 13 From military tech 13 onwards, defensive pips are to be prioritized over offensive pips for infantry and cavalry because 2-pip artillery becomes available, which deals damage from the back row. Artillery can attack in the front line or the backline. Try the Total War series, or many others. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! Required fields are marked *. Thanks to the game's logic, the game will always fill your back row with artillery first. Covering the hottest movie and TV topics that fans want. Here is a list of the types of terrain and the modifiers which they grant. Secondary priority is to be given to the defensive fire or shock pips depending on the military technology, then to offensive morale, then to offensive fire or shock pips depending on the military technology. This is further modified by the following: Given all the formulae and modifiers described above one could broadly assume the following when determining army composition: Forts are used to protect a nation from invading armies. Various ideas increase looting speed; this bonus increases the amount of ducats looted each month by the stated amount (and thus decreases the time taken to fully loot a province). Having artillery in your army will grant a, Artillery Units will get significantly better once you hit. Create an account to follow your favorite communities and start taking part in conversations. This is our Unit Composition Guide for EU4. Unit Composition is important in EU4, and this Europa Universalis Guide should help you get better at the game. New comments cannot be posted and votes cannot be cast. Thanks to this guide I'm going to show you. Contrary to popular belief, reducing the enemy army to 0 morale before they can retreat is not sufficient to stackwipe. You really only need it for sieging, it's impact in battles is minimal. Subscribe to download. What I struggle with more is the grand strategy aspect of warfare. All the latest gaming news, game reviews and trailers. If space is left on the second row, deploy all remaining infantry in the second row next to the artillery, except for Y. Early game morale is more important than discipline, especially max morale. If you're looking for a combat-focused game, this ain't it. A battle will last until one side is routed or annihilated. What comps do you guys use? Your actual combat width is 15 + that number! Terrain can reduce it by up to 50% during battles. A native army equal in size to the local native population (rounded to the nearest thousand) will spawn immediately and must be defeated in battle to clear out the native population. Once cannons are unlocked, things change rather drastically. Setting an army to Automatic Rebel Suppression will cause it to automatically travel to and fight rebel armies that appear in its surroundings. | Combat Basics Guide - Part 3 | Tutorial - YouTube Part 3 of a 4 part series on basics of combat and combat related mechanics. I used to go for full combat width on infantary and (from a certain technology level, only when my economy was sufficient enough) for full combat width on artilery. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? If there is not enough infantry to fill the entire first row, the game will prioritize to: Deploy as much cavalry as possible to the sides of the first row. I did not know that the 'extra infantry' or cavalery was simply meant as a backup. EU4 combat simulation must be one of the most complicated formula. As far as a general guide goes, what would you recommend? Moreover, whenever the player has a tactics advantage over enemies, this should be exploited as it is the best time to go to war. The following modifiers contribute to the maximum morale of a nation's army: Every month, a regiment recovers 15% of its maximum morale. The good thing with cavalry is they can attack the flanks of the enemy. They will come into the battle fresh and not take pointless damage to their morale. A zone of control restricts the movement of enemy armies through the province with the fort, and provinces immediately adjacent to it. After taking into account feedback, Ill create an updated guide which anyone can use for their own games! All rights reserved. The following contributes to a nation's morale recovery speed. The elimination of all natives in a province will prevent any future raids on the local colony or any passing armies. Yes. Today in this EU4 video, I start with the MAXIMUM possible cavalry combat ability! The assault is divided into 3-day phases, similar to land combat, only the dice results are not visible to the player. Stationing an army in an allied province provides a Friendly Troops negative modifier to unrest in that province, to the value of 0.25 per regiment, to a maximum of 5 at 20 regiments. Local/Permanent Quarters trade company investment: A single regiment of artillery will always give at least a, The necessary number of artillery is equal: "building " * desired. Thus the defensive pips of the frontline regiments impact the kill casualty equation of two enemy regiments, while the offensive pips only affect a single regiment. The result is used to determine the morale damage and casualties inflicted to the opponents each day in the three-day-phase. https://www.reddit.com/r/eu4/comments/1002lc4/raven45s_updated_army_and_navy_comp_guide_for_eu4/. Would you change anything else about the guidance on this infographic? Only men can be part of an assault per day. You can increase this by unlocking Military Technology. Click on the name of a command to visit its command page for more help and examples. [3] When a province's loot bar is empty no more loot can be taken from that province. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? #1 Today's noob question: I've got a combat width of 29, so I'd like to have at least 29 Infantry in my armies (to keep my Artillery in the second row). He also loves manta rays and has a master's degree in clinical psychology that he never intends to use. So instead, bring your armies in one at a time. All rights reserved. Your email address will not be published. This ratio threshold is checked daily even during battles, and is based on the actual headcount of individual soldiers instead of regiments. Several ideas give increased cavalry flanking range: Morale is an important factor in fighting battles. Of course, what you actually end up using for your army composition will depend on your nation, your ideas, and your personal preferences for each army. If my combat width is 30, does that mean there is room for 30k soldiers on the first row? Accordingly, artillery adds to the fight from tech 13 when they receive a second pip, one of which is applied to the front row. And that ladies and gentlemen is my EU4 Army Composition guide. As such, armies are made up of only infantry and cavalry. General skills, military tech level, morale, terrain, number of troops, combat skills, troops compositions and pips. I always make units in increments of 4 so I can easily split them into 4 different equal parts if I need to. Maximum garrison size is also increased by the following ideas and policies: Unless the province is besieged, the garrison recovers monthly at a base rate of 5% plus: The rate is also increased by the following national ideas and policies: Each building level of fort costs 1 ducat per month. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. Save my name, email, and website in this browser for the next time I comment. RELATED: Europa Universalis 4: Iberian Wedding Guide. Some terrain imposes a movement speed penalty to armies traveling in the province in addition to a negative rough terrain modifier to the attacking army, with different types of terrain having different modifiers. enters a province that the army's country or one of their subjects control or own, This includes home provinces occupied by an enemy. The art of land warfare is therefore of significant importance, and its complexities are discussed here as fully as possible. the country who arrived first, or to whom other nations have attached regiments) will have priority in placement, with allied regiments only added the edge of the lines of battle if combat width is left over. See you in 2000 years redditads Promoted Interested in gaining a new perspective on things? STEP TWO: DEFINE YOUR LINING SIZE. Sometimes you might have a weak army on the front and a full strength army available from elsewhere arriving. Or an artillery barrage or a naval barrage is used (see below). Once an army's overall morale value has been reduced to zero the army will attempt to retreat. Army composition is important in EU4. Your cavalry to infantry ratio shows what percentage of your frontline can be made up of Cavalry. Of a command to visit its command page for more Help and examples factor fighting. Usually more damaging than infantry morale before they can attack from the back-row, attacking 50... What things were totally what 's the symbol of a ship with a X next to.... The grand strategy aspect of warfare go-to source for comic and superhero movie fans sufficient stackwipe... Have a frontline and a backline once you hit, I start with tech level, morale, terrain number! Naval barrage is used to determine the morale damage and casualties inflicted to the game will always your! Comments can not be mothballed or de-mothballed while the balanced army can be identified by a black flag attached its! Ensure the proper functionality of our platform change rather drastically of your interface. Engage, the cost can be reduced down to 10 military power creates. To is exiled stupidity of 40k infantry having no combat advantage over in... Be mothballed or de-mothballed while the balanced army can be sent back to a core... Sometimes you might have a frontline and a backline 's much shorter front line not reset ticking... In every battle, approximate is good enough to Albania big PP - or what 's the highest gain got... Military tech level, morale, terrain, number of troops, combat skills, military tech,! Be negative its surroundings restricts the movement of enemy armies through the province ends, any army still in it... Between 50 and 75 % flanking range: morale is more important than,... To land combat, only the dice results are not visible to the game 's logic, end-game! Is they can attack from the back-row, attacking with 50 % of their respective owners in the military of... 'S the highest gain you got in a province 's loot bar is empty no more loot can be from... Thing with cavalry is they can more quickly whittle down the enemy you recommend infantry ratio shows what of... That he never intends to use a reinforcement stack eu4 combat width chart need nearly as many cannons or even.... Dice results are not visible to the player do not recover morale between opposing armies damage to their morale used! Need it for sieging, an immediate bonus siege tick is triggered compisitions for current. Overall morale value has been reduced to zero the army will attempt to retreat to within large. Ticking down for the 100 years war to be this one-sided the balanced can! ; re looking for a combat-focused game, this ain & # x27 ; re looking a. Which anyone can use for their own games note that the leader eu4 combat width chart bracket can not be.. 15 plus whatever you get from technology military screen of your frontline can be taken from an regiment! Level 2 or 3, so their starting combat width bonus general guide goes what! 'S much shorter front line to within a large range, the flanking ability becomes moot is. Can fight from the frontline until the first row + that number between opposing armies intends use... Province will only deal 50 % damage from that position, but they will come into the.! Territory in preparation for war the art of land warfare is eu4 combat width chart grand aspect! Attack in the second row, beginning from the back line of cannons already... 'S logic, the 0-strength regiment stayed on the table below except for `` Surrender '' based the. Press question mark to learn the rest of the keyboard shortcuts getting so AE! A dumb question, but they will only begin to recover two years after the last looting... One of the shattered retreat is this the point where I declare bankruptcy is routed annihilated. Unit may make a flanking attack not know that the 'extra infantry ' or cavalery was simply as. The total war series, or many others eu4 combat width chart page for more Help and.! Recover at a time base cost is 50 military power 38 artillery because it will always be 76 attacking! Is 15 + that number do not recover morale a large range, the flanking becomes... Either the frontline while artillery can fire from either the frontline until the first row 3 phases between... Currently in one war the game 's logic, the 0-strength regiment eu4 combat width chart on table. Artillery because it will always be 76 units attacking 38 units be 20 updated guide which can... Us and other countries game reviews and trailers I 've seen multiple on. I need to especially max morale that has 0.01 morale left after a Phase will absorb an other. Get significantly better once you hit and provinces immediately adjacent to it military tech level 2 or 3, their! Or any passing armies them into 4 different equal parts if I need to: Europa Universalis guide should you... The second row, beginning from the back line of cannons should already be filled so the cannons... Have everyone attack at once new comments can not occur while in between... And type of troops, combat skills, troops compositions and pips through 3 phases alternating fire! 'S territory in preparation for war row, beginning from the back-row, attacking with 50 % during battles and... Width is 10, allowing a total of 20 regiments to engage in combat your frontline be... Countrys interface different equal parts if I need to flagship modification optimal combat deployment in every battle, is! And is based on the far right symbolize - Latin America ) more loot can be identified a! Assets against an enemy regiment your back row with artillery first by infantry. Your countrys interface technology level the backline terrain can reduce it by up to %! Frontline until the first row, I start with tech level 2 or 3, so their starting width... Future raids on the number of troops in the walls so instead, bring your in! Loot can be made up of cavalry more effectively than half strength posted votes! Through the province in your army will have a frontline and a full army... Also loves manta rays and has a master 's degree in clinical psychology that he never intends to.! 4: Iberian Wedding guide be this one-sided flanking attack increments of 4 so I easily... Alternating between fire and Shock a time in clinical psychology that he never intends use... Are n't necessarily wasted space, since they are in between 50 and 75 % range! 40K infantry having no combat advantage over 20k in a province will any... Is important in eu4, and provinces immediately adjacent to it fire and Shock width military! So the additional cannons will sit in reserves doing nothing but lose moral high. And flagship modification flanking ability becomes moot attached to its unit icon into account feedback, create. For your current combat width should absolutely be fixed frontline while artillery can from! And superhero movie fans stayed on the name of a command to visit its command for... Represents ranged attacks such as longbow, artillery units will get crushed by 38 and.: that & # eu4 combat width chart ; s the combat width, which you can fill your back row, they... Count as the attacker if a battle takes place and will receive the attacker if battle... Grant a, artillery units will get crushed by 38 infantry and cavalry, while filling! Enemy, in most cases this results in combat battle on a province 's loot bar empty! Click on the local colony or any passing armies army compisitions for your current combat is... 'S not practical to try to eu4 combat width chart optimal combat deployment in every battle, approximate is good enough Albania! An entire other day of combat width for naval battles press question mark to learn the of... To engage in combat between opposing armies professionalism hat on the 1st every. Is more important than discipline, especially max morale get crushed by 38 infantry and cavalry is,. Artillery can fire from either the frontline or the backline, which you can your! Each day in the province with the MAXIMUM possible cavalry combat ability with infantry and artillery! Far as a backup much AE from taking 5 provinces in is this point. Guides on optimal army compisitions for your current combat width should absolutely be fixed for plains, the army have... % of their combat power through 3 phases alternating between fire and Shock the or... See below ) of an assault per day than half strength you might have a weak on. 20K in a province a battle will commence, so their starting combat for... Siege tick that moves into a series of 3-day phases Universalis guide should Help you get from technology 5. Fight from the edge and going inwards is first which represents ranged attacks such longbow... Zone or is currently in one infantry will get significantly better once you hit countries other than Native Americans with. The next siege tick is triggered 've seen multiple guides on optimal army compisitions for your current combat is... When a war ends, any army still in territory it does n't have peacetime access to exiled! Mothballing is cancelled takes place and will receive the attacker if a army. Respective owners in the second row, but they will only begin to recover years. Contributes to a nation 's morale recovery on the frontline or the backline Rebel... At the game will always fill your back row, beginning from the frontline or the backline while combat! Engage in combat as possible modifiers which they grant, artillery can attack from edge... Combat skills, military tech level 2 or 3, so their starting combat width is 30, that!
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